![]() Dungeon&Fighter Mobile was initially planned for a Chinese release on Aug. It is especially popular in China, where it saw a high of 5 million concurrent players in 2014. It has 850 million aggregate users around the world and generated $18 billion in revenue, according to Nexon. Since its release in 2005, Dungeon&Fighter has been one of the most popular titles published by Nexon. The game took its retro, two-dimensional anime-style theme from the original PC game of the same name. The new online action roleplaying game saw 1.2 million pre-downloads on Google and Apple’s app stores as of Wednesday, the highest for a mobile game released by Nexon. I love this game and will keep loving it.Nexon's new Dungeon&Fighter Mobile, launched March 24 Nexon launched Dungeon&Fighter Mobile in Korea Thursday morning. ![]() I think most of the people play this game because of pure fun (like me), not for its story.Īnd I'm burning to see what's coming and hoping for a big upgrade soon :) Someone could argue, that the spell is the essence of the hero, which isn't false, but since there is no flavor text/story enrichment, this essence fades a bit away. This would mean a lot more of stuff combos and things, someone could do in this game, while mostly using the content which already exists. Making the spells keepable, selectable or even upgradable. Keep hero and improve their sides (by default +1 on each side, but maybe excluding "1 extra roll, Cantrip", because Cantrip is op) ![]() Spellblade & Ninja are sometimes better than their upgrades (because of extra cheap useful spell & Copycat mechanics) Seer & Herbalist are mostly better than most of their upgrades (because of their spell). I tried to enter in the Discord channel, but the link keeps saying "is no more available".Ĭould you update or offer an alternative way to enter?ĭo you know, when will come a new refreshing update for the game? ![]()
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